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How we think about small games.

Notes on calm puzzle design, readable boards, mobile performance, and the tradeoffs behind a tiny independent catalog.

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Design NoteApril 10, 2026

Why Our Puzzles Avoid Timers

Timers can create urgency, but they often make calm puzzles feel noisy. Here is how we design pressure out of the board.

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Notes worth opening.

Practical notes on puzzle feel, board clarity, launch choices, and small-team tradeoffs.

Design NoteApril 10, 2026Why Our Puzzles Avoid TimersTimers can create urgency, but they often make calm puzzles feel noisy. Here is how we design pressure out of the board.Open noteBoard CraftMarch 25, 2026Designing a Readable BoardA mobile puzzle has only a few seconds to explain itself. The board needs to teach before any tutorial appears.Open noteProductionMarch 10, 2026Keeping Mobile Builds LightSmall puzzle games should feel instant. We keep runtime, art, and interaction choices pointed at low-friction play.Open noteLaunchFebruary 20, 2026Store Pages Need Honest ScreensThe first promise a puzzle game makes is visual. Screenshots should show the actual board, not a fantasy of the game.Open note
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